⏱️ Warzone TTK Calculator
Calculate Time to Kill for Warzone weapons. Compare TTK, optimize attachments, and find the best meta guns.
Understanding Time to Kill (TTK)
TTK is the time it takes to eliminate an enemy from full health to death. Lower TTK = faster kill. However, TTK doesn't account for accuracy, recoil control, or mobility.
TTK Formula
TTK = (Shots to Kill - 1) × (60 / Fire Rate)
Where Fire Rate is in rounds per minute (RPM)
Current Warzone Meta (Season 1)
| Weapon | Class | TTK (3 Plates) | Best Range |
|---|---|---|---|
| SVA 545 | AR | 485ms | 10-30m |
| RAM-9 | SMG | 523ms | 0-15m |
| Holger 26 | LMG | 612ms | 20-50m |
| KAR98K | Sniper | One-shot (Headshot) | 50m+ |
Factors Beyond TTK
- Accuracy: Lower recoil = more consistent damage
- Mobility: Movement speed affects engagement success
- Magazine Size: Affects team wipe potential
- Reload Speed: Critical in multi-enemy scenarios
- Bullet Velocity: Important for long-range hits
Best Loadout Combinations
- All-Rounder: SVA 545 (AR) + HRM-9 (SMG)
- Long Range: DM56 (Marksman) + RAM-9 (SMG)
- Aggressive: AMR9 (SMG) + Holger 26 (LMG)
- Sniper Support: KAR98K + ISO 45 (SMG)
Understanding TTK in Warzone
TTK (Time to Kill) measures how quickly a weapon eliminates an enemy with perfect accuracy. In Warzone, TTK varies dramatically based on armor plates (0-3 plates = 100-250 HP), weapon attachments, headshot multipliers, and damage drop-off ranges. A gun with 600ms TTK at 20m might jump to 950ms at 50m.
Warzone 3's integration with MW3 multiplayer weapons created the most diverse meta ever—over 100 viable weapon combinations across ARs, SMGs, LMGs, and Marksman Rifles. Understanding TTK helps identify which guns dominate specific engagement ranges and why certain loadouts dominate competitive play.
Use this calculator to compare weapon TTK at different ranges before building loadouts. A gun with fastest close-range TTK might lose at 40m+ to slower-firing but harder-hitting alternatives. Meta shifts happen when developers adjust damage profiles or attachment effectiveness.
Current Meta Weapons TTK (Season 1)
| Weapon | Class | 0-10m TTK | 25m TTK | 50m+ TTK |
|---|---|---|---|---|
| RAM-9 | SMG | 580ms | 720ms | N/A |
| SVA 545 | AR | 650ms | 680ms | 820ms |
| Holger 556 | AR | 700ms | 710ms | 760ms |
| MTZ-556 | AR | 740ms | 720ms | 800ms |
Loadout Building Strategy
Sniper Support (AR + Sniper): Use versatile AR like SVA 545 with strong 25-50m TTK for mid-range fights. Pair with one-shot headshot sniper (KATT AMR, XRK Stalker) for 75m+ engagements. This setup covers all ranges but requires weapon swap discipline.
Run-and-Gun (SMG + AR): Fastest close TTK SMG (RAM-9, HRM-9) with mobile AR for rotations. Dominates Rebirth Island's tight quarters and Urzikstan's building-heavy POIs. Weakness: struggles against long-range pre-aims.
Flex (LMG/BR): Single versatile weapon with large mag (RPK, Holger 26) covering 15-70m. Sacrifice close TTK for sustained fire advantage in squad fights. Best for trios/quads where suppression matters more than quick kills.
FAQ
Why do streamers kill faster than my TTK shows?
Headshot multipliers. Most TTK calculators show chest-shot TTK. Landing 1-2 headshots reduces actual TTK by 100-200ms. Top players train headshot accuracy to exceed theoretical TTK values consistently.
Should I always use the lowest TTK weapon?
No. Consider recoil control, mobility, ammo availability, and engagement range. A 550ms TTK weapon you hit 80% accuracy with beats 500ms TTK gun at 50% accuracy. Pick weapons matching your playstyle over raw stats.